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Toukiden 2 vita controls12/27/2023 ![]() Players can even trip the oni when they are charging with a well timed demon hand grab. This allows for some high flying attacks and really nice dodging when taking on the giant beasts. This device allows slayers to aim, grab, and either pull themselves towards a part of the environment or an oni. Of course, players must purify the body part first by holding down a button around the part and slowly purifying it to add to the inventory.īut the biggest improvement to the combat and even to traversal is the demon hand. Doing so will yield more materials to use for crafting. Each oni has multiple spots on their bodies that can be removed. The best way to do this is by defeating oni – not only defeating them, but cutting, bashing, and ripping off their limbs and appendages. Like any other game in the genre, it all revolves around doing hunts in order to gather materials to craft better armor and weapons. There is some pretty good variety to choose from that can be either complex or rather simple, and Toukiden 2 adds two new weapons to use: chain whip and sword and shield, both of which play vastly different from the others. Each weapon has its own play style of usage and players will have to experiment to figure out which one works for them. Much like Monster Hunter, the combat revolves around what weapon is being used. It seemed like I ran into the same three enemy types for the first five or six hours of the story, and it only really changes up when progressing by a large amount. While the world is rather expansive, it does feel a bit emptier than I would have hoped. While it is nothing to scoff at, I could have used a bit more variety when it came to the side quests. ![]() Scattered throughout the world, there are side quests players can take on that usually revolve around gathering certain things or killing boss oni. In the single player story mode, players are free to roam around the world fighting random oni both big and small. The big difference now is that Toukiden 2 has gone open world. Of course, some can get a bit long winded, but it is at least an interesting story full of magic, technology, and demons. There are tons of cutscenes and dialog that move the story along, most of which was interesting enough to keep players going. ![]() Much like in Kiwami, Toukiden 2 is a much more story driven game for the genre. Now, as the player character is still blinking in and out of the current time period, they must form bonds with the people of this era in order to stay bound to the time while still trying to figure out what happened and how to possibly get back to their own time, hopefully, to a time before the demons took over. Being found by a pushy professor and her little robot assistant, the player character now finds themselves 10 years in the future with no real memories of what has happened or what really happened before the time travel. While fighting a large oni, the player character is sent through a portal which is actually a rift in time. The player character sees when it all began, when the demons first invaded the world and started their takeover. Players take on the role of a slayer, a powerful hunter that takes on oni/demons that have invaded the world and left it in fear and turmoil. Now, with much anticipation, Toukiden 2 hits and I have to say, this is the best non-Monster Hunter Monster Hunter game I have played to date. Toukiden felt more fast, a bit more action-y, and just different enough to feel fresh. Both of these games were Monster Hunter-esque with some differences in there that differentiate themselves from the MH games. A few years ago, I was asked to review Toukiden Kiwami, a game I honestly had never heard of let alone knew it was an expansion of the first Toukiden. The rewarding feeling when I take down a giant beast with a few friends was something that I strived for that few games really offered except for the staple franchise. In the recent years, I have became a pretty big fan of Monster Hunter style games.
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